
Some for good reasons, some for not so good reasons. Id Tech 4 does more on the server than you would expect.
Quake 3 arena steam Pc#
If lighting information WERE passed, imagine how much harder your pc would have to work to change the way a map is lit clientside - you would need to "reskin" everything the server sends you. Lighting information is never sent from a server to a client, seeing as lighting has nothing to do with physics or positioning of anything. But only to place the people/objects that are needed. You seem to have a slight grasp for what it is, but the world is not rendered at all server side. The lighting, texturing, mapping, whatever. Windows version doesn't require any extra dlls to run, linux client may require libcurl/libasound for corresponding functionalityĪs with all multiplayer games in the history of existence, the server has nothing to do with the lighting or anything graphical you may see.Ī game server is used to calculate and distribute GAME information - this means everyone's position, everyone's current health, current ammo, weapons picked up, etc.Īnything that you see graphically is purely a representation of this information that you receive from the server. \dlmap, \download - fast and easy map downloads from ws. (by default) some additional speed optimizations and bugfixes improved gfx smoothness, hardened qvm filesystem layer GTV-compatibility switch (sv_levelTimeReset) server auto-restart for long non-stop game series fast client-side downloads via smb (windows shares) keyboard behavior equal for windows and linux clients \in_minimize hotkey (easy hide/restore, win-only) additional bind keys (windows,scrollock etc), ability to press all keys during demo playback

unlagged (raw) mouse input with overflow protection highly optimized QVM (Quake Virtial Machine) for x86 CPU \r_flares, \r_anaglyphMode, \r_greyscale, etc. much improved autocompletion, persistent console command history countless security, performance and bug-fixes

fast server downloads + http/ftp client redirection
Quake 3 arena steam mods#
This modification aims to be fully compatible with all mods while trying to be fast, reliable and bug-free. I would like to announce Quake3e there - it is my own client/server modification based on ioquake3.r1160 with upstream patches applied.
