
You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll. The attack must use a finesse or a ranged weapon. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll.
ROLL20 COMPENDIUM DAYLIGHT HOW TO
Sneak AttackBeginning at 1st level, you know how to strike subtly and exploit a foe's distraction. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.Īt 6th level, you can choose two more of your proficiencies (in skills or with thieves' tools) to gain this benefit. Leather Armor, two daggers, and thieves' toolsĮxpertiseAt 1st level, choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves' tools.(a) a burglar's pack, (b) a dungeoneer's pack, or (c) an explorer's pack.(a) a shortbow and quiver of 20 arrows or (b) a shortsword.Starting EquipmentYou start with the following equipment, in addition to the equipment granted by your background:

Skills: Choose four from Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Performance. Weapons: simple weapons, hand crossbows, longswords, rapiers, shortswords Starting ProficienciesYou are proficient with the following items, in addition to any proficiencies provided by your race or background.

Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per rogue level after 1st Hit Points at 1st Level: 8 + your Constitution modifier As a rogue, you have the following class features.
